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Persistent world · Nation building

Nations of War

Forge your empire, hold your borders, and write history in blood and iron. Every treaty and every front line is drawn by players.

100 Max players
Central EU Region
Operational Server status
Nations of War

Territory map

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Core systems

What makes Nations of War different

Four systems. One emergent world shaped entirely by its players.

Nation representatives negotiating in Nations of War
01

Diplomacy

Forge alliances, broker peace, draft trade treaties and build coalitions. Every signature shifts the balance of power, and every one of them is negotiated by players.

A contested front line in Nations of War
02

War

Muster armies, seize territory and break rivals in player-run campaigns. Every border is contested, and ground only changes hands when someone takes it.

Trade and industry in Nations of War
03

Economy

Refine resources, move markets, tax your citizens and fund your war machine through commerce. A nation lives or dies by its treasury.

Players gathered in a player-built settlement
04

Player-driven

Nothing is scripted. Every revolution, rivalry and headline comes from the players at the table. The history of this world is yours to write.

Ready to take ground?

Join the players already building their nations. Coordination, applications and support all run through Discord.