Conquest
Nations and civilization in Vintage Story. Societies, ages, empires and diplomacy, built up from ore.
Currently in development
Conquest is being actively built on top of the Nations of War ruleset and is not yet open to play. Join Discord for development updates, playtest invitations and a say in how the world is shaped.
A beautiful world built by you, the players!
In 2020, we launched our first game server and quite literally dropped players into an experience and gave them the tools to create nations. With those tools, they created civilizations that were beautiful; they had public transport, mining industry, a regulated gambling sector, law enforcement, military, manufacturing sectors, restaurants and so much more. These were all player built, with us just simply providing the tools to allow them to do this. This is what Conquest is about: to allow players to create their perfect idea of society, and if they feel it's under threat, they fight for what they think is right.
Civilization experiments are usually incredible and at an immense scale, but they're difficult to get into, they're temporary and they have no real permanent feel, making everything feel wasted after the experiment has ended. We aim to keep the ball rolling, making every copper nugget smelted, every block placed and every tool smithed feel worth it.
The same four systems, rebuilt from ore
Diplomacy, war, economy, and a world nobody scripted.
Diplomacy
Sign trade pacts over a table of maps and candlelight. Alliances, tribute, borders and betrayals are all negotiated by players.
War
Muster armies and take ground with everything from bows and steel to firearms. Wars are decided by the walls you built by hand and the supply lines feeding them.
Economy
Copper, bronze, iron, steel: with that many ages to progress through, technology itself becomes a market. Sell to the highest bidder, tax your citizens, buy new land, and trade like nowhere else.
Player-driven
Nothing is scripted. Capitals, borders, markets and rivalries all start as an empty world and a handful of people who decided to build something.
What you need installed
Conquest runs a small mod set. Install each of these before joining; the server will reject clients that are missing one.
| Mod | Author | What it does | Version |
|---|---|---|---|
| Carry On | NerdScurvy | Pick up and carry blocks, especially containers along with their contents, in your hands and on your back. | 1.14.3 Game 1.22.0 to 1.22.6 |
| Blood Trail | Aylor | Wounded animals leave a visible blood trail after being injured by a player. | 1.2.5 Game 1.22.0 to 1.22.6 |
| Method Gaming Core First-party | xIIi_Coke_iIIx | Allows the Method Gaming: Conquest server to create territories, feature a governance system, trade and engage in diplomacy. | 0.0.2 Game 1.22.0 to 1.22.7 |
| Method Gaming Utils First-party | Method Gaming | Supporting tooling for staff commands, moderation and server administration. | Not published yet |
| Simple Voice Chat | HansJack | Proximity voice chat with whisper, normal and shout modes, custom channels, and per-player volume and muting. | 1.2.0 Game 1.22.3 to 1.22.7 |
| Overhaul lib Library | Maltiez | Shared library. Implements utilities, registers slot icons and manages the loaded shape cache for the mods that depend on it. | 2.0.10 Game 1.22.0-pre.1 to 1.22.3 |
| Firearms Requires Overhaul lib | Maltiez | Brings black powder firearms to Vintage Story. They are powerful, but expensive to make and maintain. | 1.8.1 Game 1.21.0-pre.1 to 1.21.6 |
Versions were checked on . Authors publish updates independently, so a newer release may be out. All of these, including our own, are on the Vintage Story mod database.
The world of Conquest
A look at the world you'll be fighting over.
Screenshots from Vintage Story © Anego Studios. Conquest is a community server and is not affiliated with Anego Studios.
Want in early?
Playtesters get first pick of the map when Conquest opens.